Model Tree

The Model Tree panel shows every object in the scene and lets you control them individually. Open it by clicking the Model Tree button in the toolbar or pressing Alt+M.

The panel has two sections: the Editor at the top and the Model Tree at the bottom.

Model Tree panel Model Tree panel

The Model Tree

The lower section lists all objects in the scene, organized in a hierarchy:

Model Tree list Model Tree list

Visibility controls — The eye icons on the right show or hide individual objects. Clicking the eye on a group or sequence toggles visibility for everything inside it.

Info

Some objects show a lock icon instead of an eye. Locked objects have their visibility fixed by the scene author and cannot be toggled.

Expanding groups — Groups and sequences can be expanded to reveal their contents. Click any object to select it and edit its properties in the Editor above.

Expanded group in Model Tree Expanded group in Model Tree

Bulk actions — The three-dot menu at the top right lets you show all, hide all, expand all, or collapse all objects.

Editing Object Properties

Select an object in the tree to open its properties in the Editor panel. The available controls depend on the object type.

Common Controls

ControlDescription
VisibilityShow or hide the object
OpacityTransparency from 0% (invisible) to 100% (solid)
WireframeToggle wireframe rendering
Point / Line WidthDisplay size of point or line objects

Data Controls

These appear when the selected object contains analytical data (such as contamination values):

ControlDescription
AnalyteThe chemical or substance being displayed
DatamapThe color scale mapping data values to colors
Data RangeMinimum and maximum values represented by the datamap

Sequence Controls

When a sequence is selected, the editor shows its current state and lets you step through states or change them directly:

Editing a sequence in the Model Tree Editing a sequence in the Model Tree

You can also favorite a sequence from here by clicking its star icon to add it to the toolbar.

Object Types

TypeDescription
Modules3D geometry such as surfaces, volumes, boreholes, and other model objects
GroupsFolders that organize related objects together
SequencesMulti-state objects that change content in the scene (see Sequences)
AnnotationsText labels, legends, and other 2D overlays