Organize multiple renderable objects by grouping them into a single renderable object.
Applies all connected module's output to the Viewer's 2D overlay. Objects in the overlay are not transformed (rotated, zoomed, panned). These objects are locked in position. This provides a mechanism to apply graphics like drawing title blocks or company logos.
Allows any change in a module property to trigger a python script.
Combine the input fields from up to 4 separate inputs into a unified single field with any number of nodal data components.
Perform mathematical operations on values coming from various numeric and string input ports to generate a resultant value.
Convert nodes into a three-dimensional surface of triangular cells representing an unstructured mesh.
Recreates the cell sets based on nodal data.
Iterates an operation. For example, you could use a loop object to control the movement of an object in your application; such as incrementing the movement of a slider for a slice plane.
Alter the data within its inner radius to a set value and the blend data in its outer radius between its original value and the set modification value.
Create convex and concave hulls from points.