buffer distance

buffer distance

buffer distance receives any 3D field into its left input port and it receives polylines (from read lines, import vector gis, import cad, isolines, or other sources) into its right input port. It adds a data component to the input 3D field representing the 2D distance from each node to the input polylines. Using plume shell, you can cut structures along the path of the input polylines. Only the x and y coordinates of the polylines are used because buffer distance creates data to cut a projected region that is z invariant. buffer distance recalculates when either input field is changed or the “Execute” button is pressed. “Thick Fences” can be produced with the output of this module.

Ports

DirectionNameTypeDescription
InputInput FieldFieldThe field to use for subsetting.
InputInput Fence LineFieldThe line field used to create the fence.
OutputOutput FieldFieldThe subset field.

Properties

PropertyTypeDescription
Allow RunBooleanThis toggle can prevent the module from running. Allowing the user to make changes to large data sets without waiting for updates.
ExecuteButtonThis button will force the module to run even if the Allow Run toggle has been turned off. This allows the user to make a number of changes before updating.
Limit DepthBooleanLimit Depth allows for setting a Z Min Depth and Z Max Depth thus creating (passing) a fence that only extends to those specified elevations.
Z Min DepthDoubleIf the Limit Depth toggle is selected the Z Min Depth is the minimum cut depth.
Z Max DepthDoubleIf the Limit Depth toggle is selected the Z Max Depth is the maximum cut depth.