buffer distance receives any 3D field into its left input port and it receives polylines (from read lines, import vector gis, import cad, isolines, or other sources) into its right input port. It adds a data component to the input 3D field representing the 2D distance from each node to the input polylines. Using plume shell, you can cut structures along the path of the input polylines. Only the x and y coordinates of the polylines are used because buffer distance creates data to cut a projected region that is z invariant. buffer distance recalculates when either input field is changed or the “Execute” button is pressed. “Thick Fences” can be produced with the output of this module.
Ports
Direction
Name
Type
Description
Input
Input Field
Field
The field to use for subsetting.
Input
Input Fence Line
Field
The line field used to create the fence.
Output
Output Field
Field
The subset field.
Properties
Property
Type
Description
Allow Run
Boolean
This toggle can prevent the module from running. Allowing the user to make changes to large data sets without waiting for updates.
Execute
Button
This button will force the module to run even if the Allow Run toggle has been turned off. This allows the user to make a number of changes before updating.
Limit Depth
Boolean
Limit Depth allows for setting a Z Min Depth and Z Max Depth thus creating (passing) a fence that only extends to those specified elevations.
Z Min Depth
Double
If the Limit Depth toggle is selected the Z Min Depth is the minimum cut depth.
Z Max Depth
Double
If the Limit Depth toggle is selected the Z Max Depth is the maximum cut depth.