buildings

buildings

The buildings module reads C Tech’s .BLDG file and creates various 3D objects (boxes, cylinders, wedge-shapes for roofs, simple houses etc.), and provides a means for scaling the objects and/or placing the objects at user specified locations. The objects are displayed based on x, y & z coordinates supplied by the user in a .bldg file, with additional scaling option controls on the buildings user interface.

Each object is made up of 3D volumetric elements. This allows for the output of buildings to be cut or sliced to reveal a cross section through the buildings.

Ports

DirectionNameTypeDescription
InputInput Z ScaleNumberThe factor for vertical scaling.
OutputOutput Z ScaleNumberThe factor for vertical scaling.
OutputOutputFieldA field containing the buildings.
OutputOutput ObjectRenderableA renderable object displaying the buildings.

Properties

PropertyTypeDescription
Import FileStringImport an existing *.bldg file.
Reload Import FileButtonThe Reload Import File will force the module to load the import file and run.
Z ScaleDoubleZ Scale is required to assure that buildings are matched to scaled input.
Building Height ScaleDoubleThe Building Height Scale will vertically exaggerate the height of each building.
Building OffsetDoubleThe Building Offset will move all buildings vertically by the set amount.
Export FileStringExport current buildings to a *.bldg file.

Default Building Settings

PropertyTypeDescription
Default NameStringThe default name for each new building added.
Increment Building IdBooleanNew buildings will have an Identifier greater that the value of the last building on the list.
Default OffsetDoubleThe vertical offset for each new building.
Default HeightDoubleThe height to set for each new building.
Default WidthDoubleThe width to set for each new building.
Default LengthDoubleThe length to set for each new building.
Default AzimuthDoubleThe azimuth to align each new building to.
Default TypeChoice: Box (0), Roof Gable (1), Wedge (2), Triangle (3), Right Triangle (4), 6 Sided Cylinder (5), 8 Sided Cylinder (6), 16 Sided Cylinder (7), 32 Sided Cylinder (8), 16 Sided Tank (9), 32 Sided Tank (10), Roof Corner 1 (11), Roof Corner 2 (12), Roof Corner 3 (13), Cone (14), 1 Story Building (15), 2 Story Building (16), 1 Story House (17), 2 Story House (18)The type for each new building.
Default IdIntegerThe Identifier for each new building.
Default ColorColorThe color for new buildings.

Building Settings

PropertyTypeDescription
Probe ActionChoice: None, Reset Position, Add BuildingAllows for the changing of the building center or for adding a new building at the probed location. Only available when the viewer is connected.
Outline Current BuildingBooleanThe Outline Current Building turns on or off a bounding rectangle showing the current building being edited.
Delete Current BuildingButtonThis command will remove the currently selected building from the list of buildings.
Current BuildingChoiceThe Current Building allows the user to select a single building to edit.
Current Building ValuesBuildingThe Current Building Values.
  • Sample Buildings File

    Sample Buildings File Below is an example buildings file. Note that the last 4 columns are optional and contain RGB color values (three numbers from zero to 1.0) and/or a building ID number that can be used for coloring. If only color values are supplied (3 numbers) the ID is automatically determined by the row number. If four numbers are provided it is assumed that the last one is the ID. If only one number is provided it is the ID.