| Allow Run | Boolean | The Allow Run toggle will prevent the module from running when not selected. |
| Filename | String | The file name to process for display. |
| Execute | Button | The Execute button forces the module to run. |
| Azimuth Inclination | Azimuth/Inclination | The Azimuth defines the compass direction from the camera eye point towards the model. Inclination defines the angle from the camera’s eye point towards the model. These values apply to the orientation of the image itself. |
| Roll | Double | Roll describes the rotation of the camera itself along its direction of view. |
| Mirror | Boolean | The Mirror toggle will change the behaviour of the module in cases where the size of the image is smaller than that of the surface it is being mapped onto. When this toggle is turned off the image will just repeat when the image reaches its maximum resolution. If this toggle is turned on the image will instead flip over when it reaches its maximum resolution. This can make a more seamless texture when using certain images. |
| X Size | Double | The X Size value will scale the size of the image in the x direction. |
| X Offset | Double | The X Offset value will cause the image to shift in the x direction when being mapped onto the surface. |
| Y Size | Double | The Y Size value will scale the size of the image in the y direction. |
| Y Offset | Double | The Y Offset value will cause the image to shift in the y direction when being mapped onto the surface. |
| Map Data | Boolean | The Map Data toggle when turned on will cause the first nodal data component to be displayed along with the image. Since the data value is represented as a color in the display the same as the image, there will be a blending of the two when this option is used. |
| Split Edges | Boolean | Split surfaces when the edge between two neighboring cells is sharp. This improves rendering in most cases. |
| Split Edge Angle | Double | The Split Edge Angle is the maximum angle allowed between two adjacent faces before they are disconnected to create visually sharp edges. |
| Z Scale | Double | The Z Scale is the vertical exaggeration to apply to the display object. |