texture cross section

texture cross section

The texture cross section module allows you to apply images along a complex non-linear cross section path and compensate for the image scale and registration points at various points along the fence path.

This functionality provides the mechanism to accurately apply hand-drawn cross-sections to 3D fence diagrams. When combined in an application with edit horizons, texture cross section allows you to modify your 3D stratigraphic geology to accurately match your hand-drawn cross-sections.

Ports

DirectionNameTypeDescription
InputInput FieldFieldThe field to texture with the selected image.
InputInput LineFieldThe main line used to project the image.
InputZ ScaleNumberThe vertical factor applied to the input field.
OutputOutput ObjectRenderableA renderable object displaying the textured field.

Properties

PropertyTypeDescription
Allow RunBooleanThis toggle can prevent the module from running, allowing the user to make changes to large data sets without waiting for updates.
ExecuteButtonThis button will force the module to run even if the Allow Run toggle has been turned off, allowing the user to make a number of changes before updating.
FilenameStringThe file name to process for display.
Z ScaleDoubleThe Z Scale is the vertical scale that has been applied to the input.
Allow TransparencyBooleanThe Allow Transparency option enables transparency support within the photograph. This allows the inclusion of partially transparent images, but can interfere with other transparent objects in the scene.
Starting PercentDoubleThe Starting Percent slider controls how far along an image to start mapping onto the input surface.
Starting Z ExtentsRangeThe Starting Z Extents are the vertical range of the input field at the start of the image, these can be altered to change how the image is mapped onto the output.
Display Control Point LinesBooleanThe Control Point Lines toggle allows the visibility of the lines to be set by the user.
Control Point ListControl Point ListThe list of control points used to match pixels to the model.
Ending PercentDoubleThe Ending Percent slider controls how far along an image to end mapping onto the input surface.
Ending Z ExtentsRangeThe Ending Z Extents are the vertical range of the input field at the end of the image, these can be altered to change how the image is mapped onto the output.

Image Processing

PropertyTypeDescription
Flip HorizontalBooleanThe Flip Horizontal toggle will cause the input image to be read from right to left instead of left to right.
Flip VerticalBooleanThe Flip Vertical toggle will cause the input image to be read from bottom to top instead of top to bottom.
BrightnessIntegerThe Brightness slider can either add or remove brightness from every pixel.
ContrastIntegerThe Contrast slider can either add or remove contrast from every pixel, making bright spots brighter and dark spots darker.
Gamma Correction RedDoubleThe Gamma Correction Red slider affects the gamma value for the red channel.
Gamma Correction GreenDoubleThe Gamma Correction Green slider affects the gamma value for the green channel.
Gamma Correction BlueDoubleThe Gamma Correction Blue slider affects the gamma value for the blue channel.