texture cross section
The texture cross section module allows you to apply images along a complex non-linear cross section path and compensate for the image scale and registration points at various points along the fence path.
This functionality provides the mechanism to accurately apply hand-drawn cross-sections to 3D fence diagrams. When combined in an application with edit horizons, texture cross section allows you to modify your 3D stratigraphic geology to accurately match your hand-drawn cross-sections.
Ports
| Direction | Name | Type | Description |
|---|---|---|---|
| Input | Input Field | Field | The field to texture with the selected image. |
| Input | Input Line | Field | The main line used to project the image. |
| Input | Z Scale | Number | The vertical factor applied to the input field. |
| Output | Output Object | Renderable | A renderable object displaying the textured field. |
Properties
| Property | Type | Description |
|---|---|---|
| Allow Run | Boolean | This toggle can prevent the module from running, allowing the user to make changes to large data sets without waiting for updates. |
| Execute | Button | This button will force the module to run even if the Allow Run toggle has been turned off, allowing the user to make a number of changes before updating. |
| Filename | String | The file name to process for display. |
| Z Scale | Double | The Z Scale is the vertical scale that has been applied to the input. |
| Allow Transparency | Boolean | The Allow Transparency option enables transparency support within the photograph. This allows the inclusion of partially transparent images, but can interfere with other transparent objects in the scene. |
| Starting Percent | Double | The Starting Percent slider controls how far along an image to start mapping onto the input surface. |
| Starting Z Extents | Range | The Starting Z Extents are the vertical range of the input field at the start of the image, these can be altered to change how the image is mapped onto the output. |
| Display Control Point Lines | Boolean | The Control Point Lines toggle allows the visibility of the lines to be set by the user. |
| Control Point List | Control Point List | The list of control points used to match pixels to the model. |
| Ending Percent | Double | The Ending Percent slider controls how far along an image to end mapping onto the input surface. |
| Ending Z Extents | Range | The Ending Z Extents are the vertical range of the input field at the end of the image, these can be altered to change how the image is mapped onto the output. |
Image Processing
| Property | Type | Description |
|---|---|---|
| Flip Horizontal | Boolean | The Flip Horizontal toggle will cause the input image to be read from right to left instead of left to right. |
| Flip Vertical | Boolean | The Flip Vertical toggle will cause the input image to be read from bottom to top instead of top to bottom. |
| Brightness | Integer | The Brightness slider can either add or remove brightness from every pixel. |
| Contrast | Integer | The Contrast slider can either add or remove contrast from every pixel, making bright spots brighter and dark spots darker. |
| Gamma Correction Red | Double | The Gamma Correction Red slider affects the gamma value for the red channel. |
| Gamma Correction Green | Double | The Gamma Correction Green slider affects the gamma value for the green channel. |
| Gamma Correction Blue | Double | The Gamma Correction Blue slider affects the gamma value for the blue channel. |