Geometry

  • draw lines

    Create both 2D and 3D lines interactively with the mouse.

  • polyline processing

    Accepts a 3D polyline and can either increase or decrease the number of line segments of the polyline, as well as smooth or spline the polyline.

  • triangulate polygons

    Converts a closed polyline into a triangulated surface.

  • triangle refinement

    Clean, break up cells, and flip normals on an input surface.

  • tubes

    Produce open or closed tubes of constant or data dependent radius using 3D lines or polylines as input.

  • volumetric tunnel

    Produce a volumetric extrusion along a line.

  • cross section tubes

    Produce open or closed tubes of user defined cross-section and constant or data dependent radius using 3D lines or polylines as input for the center line and a single 2D polyline as the cross-section of the tubes.

  • extrude

    Accepts surfaces, lines, or points and adds one to the dimensionality of the input by extruding the mesh in the Z direction.

  • drive glyphs

    Provides a way to move any object along multiple paths to create a 'driving' animation.

  • place glyph

    Place a single scalable geometric object (glyph) at an interactively determined location.

  • glyphs at nodes

    Place geometric objects (glyphs) at all nodal locations of a field.

  • glyphs at cells

    Place geometric objects (glyphs) at all cell centers of a field.

  • create fault surface

    Create a 3D grid aligned to a specified strike and dip.

  • create grid

    Create a 2D or 3D uniform grid.