Geometry

  • draw lines

    Interactively create 2D and 3D lines using the mouse.

  • polyline processing

    Smooth or resample 3D polylines using splining or smoothing algorithms.

  • triangulate polygons

    Convert closed polylines into triangulated surfaces.

  • triangle refinement

    Subdivide and refine triangular surfaces with normal correction.

  • tubes

    Create tubes of constant or data-dependent radius from 3D lines or polylines.

  • volumetric tunnel

    Create a volumetric tunnel model from a polygonal cross-section along a 3D path.

  • cross section tubes

    Create tubes with a user-defined cross-section from 3D lines or polylines.

  • extrude

    Extrude a mesh in the Z direction to add one dimension to the input.

  • drive glyphs

    Move glyphs along paths to create driving animations.

  • place glyph

    Place a single scalable geometric object (glyph) at an interactively determined location.

  • glyphs at nodes

    Place geometric objects (glyphs) at nodal locations with data-driven scaling and orientation.

  • glyphs at cells

    Place geometric objects (glyphs) at all cell centers of a field.

  • create fault surface

    Create a 3D grid aligned to a specified strike and dip.

  • create grid

    Create a 2D or 3D uniform grid of adjustable resolution and orientation.