Interactively create 2D and 3D lines using the mouse.
Smooth or resample 3D polylines using splining or smoothing algorithms.
Convert closed polylines into triangulated surfaces.
Subdivide and refine triangular surfaces with normal correction.
Create tubes of constant or data-dependent radius from 3D lines or polylines.
Create a volumetric tunnel model from a polygonal cross-section along a 3D path.
Create tubes with a user-defined cross-section from 3D lines or polylines.
Extrude a mesh in the Z direction to add one dimension to the input.
Move glyphs along paths to create driving animations.
Place a single scalable geometric object (glyph) at an interactively determined location.
Place geometric objects (glyphs) at nodal locations with data-driven scaling and orientation.
Place geometric objects (glyphs) at all cell centers of a field.
Create a 3D grid aligned to a specified strike and dip.
Create a 2D or 3D uniform grid of adjustable resolution and orientation.