export 3d scene

export 3d scene

The export 3d scene module will export the entire view (model) in the following formats to allow importing to other 3D modeling software:

  • glTF 2.0 (.glb binary format)
  • FBX (.fbx)
  • COLLADA (.dae)

All files are written in a coordinate system where the X-Y origin (0,0) is the Application Origin. This is done to preserve precision in these formats which are fundamentally single precision.

Ports

DirectionNameTypeDescription
InputViewViewThe view containing all associated renderable objects.
InputZ ScaleNumberThe factor for vertical scaling.

Properties

PropertyTypeDescription
FilenameStringThe name of the output file to generate. Supported formats include glTF 2.0 (.glb), FBX (.fbx), and COLLADA (.dae).
Output Coordinate SystemChoice: +Z Up, +Y UpThe model will be rotated into the specified coordinate system. “+Y Up” is a common system used by 3D editing software packages, and the standard for glTF.
Z ScaleDoubleThe vertical exaggeration applied to the input field. This scale will be used to remove all vertical exaggeration prior to writing.
Compress OutputBooleanTurning Compress Output off disables compression for the entire scene. If on, compression for individual modules can still be selectively excluded via red port options.