export 3d scene
The export 3d scene module will export the entire view (model) in the following formats to allow importing to other 3D modeling software:
- glTF 2.0 (.glb binary format)
- FBX (.fbx)
- COLLADA (.dae)
All files are written in a coordinate system where the X-Y origin (0,0) is the Application Origin. This is done to preserve precision in these formats which are fundamentally single precision.
Ports
| Direction | Name | Type | Description |
|---|---|---|---|
| Input | View | View | The view containing all associated renderable objects. |
| Input | Z Scale | Number | The factor for vertical scaling. |
Properties
| Property | Type | Description |
|---|---|---|
| Filename | String | The name of the output file to generate. Supported formats include glTF 2.0 (.glb), FBX (.fbx), and COLLADA (.dae). |
| Output Coordinate System | Choice: +Z Up, +Y Up | The model will be rotated into the specified coordinate system. “+Y Up” is a common system used by 3D editing software packages, and the standard for glTF. |
| Z Scale | Double | The vertical exaggeration applied to the input field. This scale will be used to remove all vertical exaggeration prior to writing. |
| Compress Output | Boolean | Turning Compress Output off disables compression for the entire scene. If on, compression for individual modules can still be selectively excluded via red port options. |