volume renderer

Deprecated

The volume renderer module has been deprecated with its functionality removed. Please use the array of slices approaches found in the Sample Projects as an alternative.

volume renderer

volume renderer directly renders a 3D uniform field using either the Back-to-Front (BTF) or Ray-tracing volume rendering techniques. The Ray-tracing mode is available to both OpenGL and the software renderer. The BTF renderer, which is configured as the default, is available only in the OpenGL renderer.

NOTE: This module and its rendering technique are not supported in C Tech Web Scenes (CTWS files).

The basic concept of volume rendering is quite different than any other rendering technique in EVS. volume renderer converts data into a fuzzy transparent cloud where data values at each point in a 3D grid are represented by a particular color and opacity.

Ports

DirectionNameTypeDescription
InputInput FieldFieldThe field to use for rendering.

Properties

This module is deprecated and has no user-facing properties.