texture wave

Deprecated

This module has been deprecated. Convert to using opacity by nodal data on tubes.

texture wave

The texture wave module utilizes transparency and texture mapping similar to texture colors and illuminated lines technology to create an animated effect. However, unlike illuminated lines, this module works with both OpenGL and Software Rendering.

texture wave has a single input port that accepts the grid with nodal data that you want to color with this technique. This would normally be tubes or streamribbons.

Ports

DirectionNameTypeDescription
InputInput FieldFieldThe field to use for creating texture waves.
OutputOutput ObjectRenderableThe textured output.

Properties

PropertyTypeDescription
ModeChoice: Full Sine Wave, Cosine Squared, Cosine Medium Pulse, Cosine Short Pulse, 50% Square WaveThe Mode allows the user to determine how the phase affects the texture of the line.
PhaseDoubleThe Phase slider allows you to control the current position of the oscillation.
Phase LoopButtonThe Phase Loop controls the method for animating the change through the phase values.
Number Of StepsIntegerThe Number Of Steps determines the length of the animation.
Texture ResolutionIntegerTexture Resolution is the internal resolution of the image used for texture-coloring.
Minimum AmplitudeDoubleMin Amplitude is the minimum opacity of the objects.
Maximum AmplitudeDoubleMax Amplitude is the maximum opacity of the objects.
ContrastDoubleContrast affects the contrast (similar to color saturation).
Data ComponentChoiceThe Data component to display.