texture colors

Deprecated

This module has been deprecated. Its functionality has been moved into the output object port in all modules.

texture colors

texture colors functionality has been incorporated into all modules. On the Home tab, you have the Render Method selector where you can choose to use Vertex RGB coloring or Textures.

Ports

DirectionNameTypeDescription
InputInput FieldFieldThe field to texture.
OutputOutput ObjectRenderableA renderable object to display.

Properties

PropertyTypeDescription
Texture ResolutionIntegerTexture Resolution determines the number of colors utilized in the texture map for coloring. Higher resolutions create smoother coloring, but at the expense of memory and compute/rendering time.

External Faces

PropertyTypeDescription
Split EdgesBooleanSplit surfaces when the edge between two neighboring cells is sharp. This improves rendering in most cases.
Split Edge AngleDoubleThe Split Edge Angle is the maximum angle allowed between two adjacent faces before they are disconnected to create visually sharp edges.
Input Z ScaleDoubleThe Input Z Scale is the vertical exaggeration of the input object.