Display your input data.
Separate (or explode) and apply a scaling factor to the vertical dimension (z-coordinate) of cell sets in a model.
Subset a volumetric model and display a non-volumetric shell of a plume.
Subset a volumetric model with multiple subsets and display a non-volumetric shell of the results.
Set min and max values above the true maximum data range and min values below the true minimum data range.
Color surface and volumetric objects in solid colored bands.
Directly renders a 3D uniform field using either the Back-to-Front (BTF) or Ray-tracing volume rendering techniques.
Adjust the opacity of any object based on its data values.
Determine the slope and aspect of a surface.
Extract a single node or cell data component from a field.
Read Wavefront OBJ files for display.