Surfaces
The choice of surface rendering technique has a dramatic impact on model visualizations. Figure 1.25 is a dramatization that incorporates many common surface-rendering modes. These include Gouraud Shading, Flat Shading, Solid Contours, Transparency and Background Shading. In this figure, a plume is represented in each geologic layer of this model. The geologic layers are exploded and a unique rendering mode is used for each layer. This allows demonstrating five different surface rendering techniques. Section 1.2.5 included some discussion on surface rendering techniques. In the model, a very fine grid (in the x-y plane) was used and the flat shaded plume looks similar to the Gouraud shaded one. The solid contoured plume provides sharp color discontinuities at specific plume levels, however it provides no information about the variation of values within each interval.
The transparent plume was Gouraud shaded. Transparency could be applied to any of the surface rendering techniques except background shading. Transparency provides a means to see features or objects inside of the plume while still providing the basic shape of the plume. Objects inside a colored transparent object will have altered colors and the colors of the transparent object are affected by the color of the background and any other objects inside or behind the plume.
Background shading is a rather different approach. Each cell of the plume is colored the same color as the background. This makes the cell invisible, however the cell is still opaque. Objects that are behind the background shaded cells are not visible. In this example, the cell outlines are shown as lines colored by the concentration values. Background shading of the surfaces provides a "hidden line" rendering where the cells behind are not shown.
Figure 0.24 plume_shell Showing Various Shading Methods
An example of the rendering mode called "no lighting" has not been included in this paper. This technique renders cells as a single color (similar to flat shading), but with no lighting or shading effects. This eliminates all three-dimensional clues about the surface and usually produces an undesirable affect.
Texture mapping is a process of projecting a raster image onto one or more surfaces. The images should be geo-referenced (see section 1.1.1.5) to ensure that the image's features are placed in the correct spatial location. In Figure 1.26, a chlorinated hydrocarbon contaminant plume is shown at an industrial facility on the coast. Sand and rock geologic layers are displayed below the ocean layer. A color aerial photograph of the actual site was used to texture map and render the geologic layer that represents the ocean and was also applied to the three-dimensional representations of the site buildings as well as the ground surface.
Figure 0.25 Coast Facility Showing Contaminant Plume, Geology with Texture Mapping