compute thickness
The compute thickness module allows you to compute the thickness of complex plumes or cell sets such as lithologic modeling's materials.
Module Input Ports
- Input Field The field to map thickness data onto
- Input Volume The (volumetric) field to determine thickness data from
Module Output Ports
- Output Field The surface (or 3D object) with mapped thickness data
Important Features and Considerations
The right input port must have a 3D field as input.
- There is no concept of thickness associated with 2D or 3D surfaces
- Volumetric inputs can be plume_shell or intersection_shell objects which are hollow.
- Thickness will be determined based upon the apparent thickness of the plume elements.
- When 3D Shells are input, they must be closed objects.
Determining thickness of arbitrary volumetric objects is a very computationally intensive operation. You can use this module to compute thickness in two primary ways:
- Compute the thickness distribution of a 3D object and project that onto a 2D surface (generally at the ground surface)
- A surface (such as from geologic surface) would connect to the first (left) input port
- The volumetric object connects to the second (right) input port
- Compute the thickness distribution of a 3D object and project that onto the same object
- The volumetric object connects to the first (left) input port
- The same volumetric object connects to the second (right) input port
Note: In all cases run times can be long. Coarser grids and the first option will run faster, but the complexity and resolution of the volumetric object will be the major factor in the computation time.