buildings

The buildings module reads C Tech's .BLDG file and creates various 3D objects (boxes, cylinders, wedge-shapes for roofs, simple houses etc.), and provides a means for scaling the objects and/or placing the objects at user specified locations. The objects are displayed based on x, y & z coordinates supplied by the user in a .bldg file, with additional scaling option controls on the buildings user interface.

Each object is made up of 3D volumetric elements. This allows for the output of buildings to be cut or sliced to reveal a cross section through the buildings.

 Selecting the "Edit Buildings" toggle will open an additional section which provides the ability to interactively create 3D buildings in your project.  

Module Input Ports

Module Output Ports

Properties and Parameters

The Properties window is arranged in the following groups of parameters: