buffer distance

buffer distance receives any 3D field into its left input port and it receives polylines (from read_lines, import vector gis, import_cad, isolines, or other sources) into its right input port. Its function is similar to distance to shape. It adds a data component to the input 3D field and using plume_shell, you can cut structures along the path of the input polylines. Only the x and y coordinates of the polylines are used because buffer distance creates data to cut a projected region that is z invariant. buffer distance recalculates when either input field is changed or the "Execute" button is pressed. "Thick Fences" can be produced with the output of this module.

Module Input Ports

Module Output Ports